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You have a clone bay, plus blue options from the Engi (good) and teleporter (good for this ship). Sector 1 distress beacons are well worth visiting - maybe even better than a guaranteed fight, considering how useful extra crew are to this ship. Consider doing this in the early game, to increase the chance that enemies target O2 instead of something that matters. With a Lanius and clone bay, venting below 50% oxygen is reasonably safe. Note that stuns can be chained when manning weapons with level 1 training, and so can lockdowns with fully-trained crew (but only just, so occasionally enemy crew will get through).ĭefence drones cover this ship poorly: shields and weapons are vulnerable. When completely safe, destroy systems for surrender offers (as low as 1 hull). The Lanius cannot use the medical airlock, so try to limit damage to them or get them killed off just before the fight ends. Stunning them in an airless room can be more effective than attacking the medbay. Even just stunning your Lanius is effective: enemy crew will rapidly suffocate. With good timing, it’s possible to dodge all your crew out a room while stunning the enemy crew. Regardless of Pheromones: Mantis just before the bomb is completely solid, Engi with a solid middle “cross”, Lanius with the sudden increase in solidity, and Rock before the bomb tray retracts. Time lockdowns with your fastest crew one tile from the exit square. It may be safer to leave your Engi at home for repairs. In some fights it’s also risky to leave your ship unattended. This tactic fails when enemies have three crew and a two-tile shields room. For more time breaking weapons, swap healthy crew into shields (always keeping one in the room). Board shields and leave one crew in there, while the others break weapons. It can also be your most effective way to disable enemy weapons, using distraction tactics similar to Lanius B. Sometimes the safest option is the simplest: just kill the enemy crew as quickly as possible.īoarding with all three crew often lets you disable clone/medbays without spending missiles. This gives you sensor information, and lets you board as fast as possible with either two or three crew.
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Walk the Engi pilot to sensors during the FTL jump (force them to go the bottom route), and the Lanius from weapons to the teleporter (so the teleporter stays oxygenated). The Stun Bomb is more tactically useful, and also lets you break Zoltan shields. In the game, the player controls the crew of a single spacecraft, holding critical information to be delivered to an allied fleet, while being pursued by a large rebel fleet. Either bomb is sufficient for boarding support. FTL: Faster Than Light is a real-time strategy roguelike game created by indie developer Subset Games, which was released for Microsoft Windows, macOS and Linux in September 2012. Selling Lockdown Bomb and Mantis Pheromones gives you 47 scrap.Īlthough keeping both bombs does extend your tactical options, they mostly overlap in function. Hit early stores to fund your shield upgrades. Finding weapons is not urgent though, as the Stun Bomb lets you beat any enemy in the game - including the Flagship! If you’re still low on crew in the mid-game, buy some. Rush shields, then look for weapons or hacking.
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