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Infinifactory ending
Infinifactory ending




infinifactory ending
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^ a b Matulef, Jeffrey (November 19, 2016)."SpaceChem & TIS-100 Creator Announces SHENZEN I/O". "Shenzhen I/O, a game that lets you be a fake engineer". ^ Carpenter, Nicole (November 1, 2016)."Road to the IGF: Zachtronics' SHENZHEN I/O". ^ a b Culture, Joel (January 30, 2018)."TIS-100 dev's Shenzhen I/O launches out of early access". ^ a b O'Connor, Alice (November 17, 2016).

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"Zachtronics' Shenzhen I/O is a game for people who code games".

  • ^ a b c d e f g Wawro, Alex (November 17, 2016).
  • ^ a b Caldwell, Brendan (October 17, 2016).
  • "Boot Up: TIS-100 Dev's SHENZEN I/O Hits Early Access". " 'Shenzhen I/O' Is an Abstract Educational Game".
  • ^ a b c d e f Carpenter, Nicole (November 9, 2016).
  • The game was nominated for "Excellence in Design" at the Independent Games Festival Competition Awards. Īlthough Shenzhen I/O has a higher price tag than its predecessor TIS-100, Zachtronics observed that the game was selling faster during its early access period. Shenzhen I/O was received favourably by Rock, Paper, Shotgun writer Brendan Caldwell. įrom players' feedback, Zachtronics also released Shenzhen Solitaire, a mini-game within Shenzhen I/O, as a separate, standalone title on December 16, 2016. The release was at the conclusion of about six months of development work. The game launched out of early access for Linux, macOS, and Windows on November 17, 2016. Zachtronics announced Shenzhen I/O in September 2016, and released an in-development version of the game via Steam Early Access in October 2016.

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    Narrative elements are woven into the manual and gameplay by tasking the player to create fictional products. Instead they opted to include a dense manual containing helpful information.

    Infinifactory ending how to#

    Zachtronics was reluctant to include a tutorial to teach players how to play Shenzhen I/O. The game features a more approachable user interface than TIS-100 and a cast of characters. The idea of using the city of Shenzhen, which is a major electronics and high technology manufacturing center in China, as the setting came from Barth reading blogs from Andrew "bunnie" Huang about his experiences there. Shenzhen I/O was designed with the same niche audience in mind, specifically people interested in programming. The game is seen as a spiritual successor to their previous title TIS-100, a coding puzzle game released in 2015. Shenzhen I/O was developed by Zachtronics. The game allows players to create their own challenges by writing Lua scripts. The programming language used in the game is similar to assembly language and the circuit elements resemble simplified versions of real-world electronics. The player is tasked with creating products for clients, which involves constructing circuits and then writing code to run them. Shenzhen I/O is a puzzle video game set in the near future in which players assume the role of an electronics engineer who has emigrated to Shenzhen, China to work for fictional technology company Shenzhen Longteng Electronics.






    Infinifactory ending